Being There: Developing VR for Culinary Arts

(Time to Read: 5 mins.)

In August of 2024, mem­bers of CTLR were invit­ed to test new VR train­ing sys­tems beng devel­oped by VCC’s Culi­nary Arts pro­gram.

The team I’m in, CTLR, is a small depart­ment, serv­ing all schools and cen­tres in VCC with a diverse col­lec­tion of aca­d­e­m­ic and tech­ni­cal skills and expe­ri­ence.

CTLR con­tains two func­tion­al teams: Instruc­tion­al Asso­ciates, who are for­mer depart­ment lead­ers, instruc­tors, and aca­d­e­mics pro­vid­ing ped­a­gog­i­cal and project man­age­ment sup­port to VCC’s fac­ul­ty. The oth­er team is eLearn­ing Sup­port, who com­bine tech­ni­cal skills in sys­tem admin­is­tra­tion, pro­gram­ming, and web design with cre­ative skills in graph­ics, sound, eLearn­ing, and dig­i­tal media.

Usu­al­ly, mem­bers of eLearn­ing Sup­port (aka “eLSup­port”) con­sult on the tech­ni­cal and imple­men­ta­tion aspects of a learn­ing design. We might look at a design through the lens of our col­lege’s var­i­ous tech­nol­o­gy plat­forms, con­sid­er­ing inter­op­er­abil­i­ty, data com­mu­ni­ca­tions, or prac­ti­cal­i­ty in terms of user sup­port — the “how” aspects. The Instruc­tion­al Asso­ciates (“IAs”) are usu­al­ly asked to pro­vide exper­tise on the strat­e­gy and qual­i­ty of the instruc­tion­al design and its learn­ing out­comes — the “why” aspects.

My first hands-on demonstration

I was asked to help test the Culi­nary Arts depart­men­t’s ear­ly pro­to­type vir­tu­al real­i­ty lessons for bak­ing and cook­ing process­es. One of Culi­nary’s large steel teach­ing kitchens pro­vid­ed the test­ing envi­ron­ment, and a lap­top and Meta VR head­set and hand con­trollers were set up for me to use. Putting on the head­set and hold­ing a con­troller in each hand, I was guid­ed through some ini­tial set­up and ori­en­ta­tion steps by my host and guide, Chef Michael Knie.

By Max­i­m­il­ian Prand­stät­ter — Ocu­lus Quest II, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=110173275

That first explo­ration was very fun, but also a bit of a chal­lenge for me. Aside from the fact that I can bare­ly cook more than to fry an egg, I’d nev­er used a Meta Ocu­lus VR set before. It had actu­al­ly been at least a cou­ple of years since I’d played with any kind of VR sys­tem; VCC’s CAD-BIM depart­ment had demon­strat­ed theirs for 3D VR walk-throughs of archi­tec­tur­al mod­els. Dur­ing that brief tour of the CAD-BIM depart­men­t’s archi­tec­tur­al appli­ca­tion, the basic chal­lenge in front of me had been “walk through this build­ing” (or fly through the build­ing, which was even cool­er). But for the Culi­nary Arts pro­gram, the chal­lenge was much more com­pli­cat­ed: I had to actu­al­ly mix a dough and pipe out a choux pas­try onto a bak­ing sheet. I did not know what choux pas­try was, but I doubt­ed that I could make it with my own hands, much less with a pair of dig­i­tal ones oper­at­ed using hand-held game con­trollers.

The soft­ware had a kind of vir­tu­al host or guide; a sys­tem nar­ra­tor with a calm, neu­tral voice talked in my ear to guide me through the recipe step-by-step, telling me when I’d done some­thing cor­rect­ly or if I made an error. I’ll call the nar­ra­tor “Juli­et”. She sound­ed like she was from a Lon­don tele­phone com­pa­ny; pleas­ant and ever so slight­ly detached.

I’m not a gamer, much less a pas­try chef, so as I lurched and flailed around in the emp­ty air over an emp­ty stain­less steel coun­ter­top, my VR hand strug­gled to grip a ladle or to pour vir­tu­al milk into its vir­tu­al bowl. I basi­cal­ly demon­strat­ed all the culi­nary finesse of a draft horse on roller-skates, blun­der­ing my way through all the essen­tial moves. Suf­fice to say, I heard from my Eng­lish VR nar­ra­tor Juli­et a lot.

Have a look

The com­pa­ny that did the sys­tem devel­op­ment for Culi­nary Arts also cre­at­ed a demo video of the VCC solu­tion in action. You can see the video below and read more about the soft­ware they designed, on their web­site: https://sbanimation.com/case-studies/vr-training-for-cooks/

Where’s the sweet spot?

After I did that first VR demo, I did have some mixed feel­ings…

There’s def­i­nite­ly a gam­ing cul­ture baked into the VR skills train­ing propo­si­tion: you must have some facil­i­ty with the hand­held game con­trollers, and not be sub­ject to dizzi­ness or dis­ori­en­ta­tion when what your eyes are being pre­sent­ed with does­n’t match what your fin­ger­tips are sig­nal­ing back to your brain. It takes some prac­tice, but in the end, it became real­ly quite a fun appli­ca­tion to learn with.

From an expense and access per­spec­tive, the plus­es of a VR tool seem very straight­for­ward: No trav­el, no dan­ger­ous hot stove­top, no sharp knives, and no wast­ed ingre­di­ents. Since you’re just push­ing pix­els around on a head-mount­ed dis­play, you can prac­tice the sequence of steps for as long or as often as you need to.

At some lev­el, a kind of mus­cle mem­o­ry must become asso­ci­at­ed with the men­tal mod­el of the recipe steps. Play­ing a vir­tu­al cook in VR must have some kind of expe­ri­en­tial over­lap with real process­es in a real kitchen, but how close does that over­lap get? How much can a vir­tu­al prac­tice les­son envi­ron­ment like this pre­pare some­one to work in a real kitchen with real food, real col­leagues, and real results? I feel like the data on that ques­tion is “out there” some­where. For now, it may reduce down to some­thing resem­bling “close enough”, since there are already scores of appli­ca­tions using VR to train peo­ple for real-world sit­u­a­tions in all kinds of dis­ci­plines.

Per­son­al­ly, I’m not sold on VR as a medi­um for learn­ing in every appli­ca­tion or sce­nario, but there must be an effi­ca­cy “sweet spot” that can be reached, some­where between ini­tial user ori­en­ta­tion and train­ing, and an effec­tive, prac­ti­cal appli­ca­tion that helps a stu­dent achieve a real-world learn­ing out­come. For this kind of VR tech and immer­sive expe­ri­ence, more test­ing and exper­i­men­ta­tion will help to reveal that sweet spot. It was excit­ing to spec­u­late how real users with real goals would undoubt­ed­ly light a fire under their vir­tu­al cook­ing lessons.

I must add that I loved the low-cost, con­sumer-grade VR tech being used in this project. I think it effec­tive­ly moves the per­cep­tion of acces­si­bil­i­ty and usage bar­ri­ers down to the liv­ing-room lev­el for an aver­age house­hold, and meets users where they are in terms of a friend­ly, “gam­ing” approach to prac­tic­ing new skills. All of that can help to dis­pel the notion that this VR sim­u­la­tion is an exclu­sive or high­ly tech­ni­cal tool. The Culi­nary Arts VR cook­ing and bak­ing appli­ca­tions are actu­al­ly referred to as “games”, which makes the whole train­ing propo­si­tion feel very approach­able.

The Bottom Line

Regard­less of any hes­i­ta­tions I may have had, my first expe­ri­ence with their soft­ware sim­u­la­tions end­ed up being fun and suc­cess­ful: I got my choux pas­try dough piped out on my bak­ing sheet, and popped it all into the vir­tu­al oven.

In the real world, the Culi­nary Arts team did get usabil­i­ty feed­back from oth­er VCC staff, and then forged ahead with a pilot VR cook­ing course using real VCC stu­dents. We’ll look at those results in more detail in the next post on this top­ic…

John Love

E. John Love has been CTLR's eLearning Media Developer since 2011. Before working at VCC, John spent over 20 years in the high-tech sector as an art director, graphic designer, web designer, and technical writer. Early in his career, he taught computer graphics courses for the VSB evening program and contributed in front of and behind the camera on two award-winning educational TV series for BC's Knowledge Network. John has a Fine Arts diploma from Emily Carr College of Art + Design (1989). As student and staff at ECCAD, he contributed to published research in computer-based visual literacy projects under Dr. Tom Hudson. John continues his active interest in art, technology, and new media. For over 25 years, he's also developed his love of storytelling, blogging about his family and personal history, and competing in local and international fiction contests. He published his first (and so far only) novel in 2009.

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